![]() #WILDERMYTH THEMES UPGRADE#You can upgrade this ability and have it, so your hunter does not have to be adjacent to the fire source to use Ember Arrows. While a hunter is next to a fire source, their ranged attacks become fire, increasing the damage they do against enemies. #WILDERMYTH THEMES FULL#When you have a party full of mystics who enjoy creating fires on a battlefield, giving your hunter Ember Arrows is a good way to create synergy between these two classes. ![]() You can increase the number of turns an enemy is hobbled by giving your hunter more potency. While hobbled, an enemy won’t be able to move as far as they normally would. Whenever they successfully land an attack against a foe, melee or ranged, that foe is hobbled for one turn. Crippling StrikesĪ good way to prevent melee enemies from getting close to your party is to teach a hunter Crippling Strikes. You can upgrade this ability to increase your hunter’s dodge against all ranged attacks by 30. You can place your hunter next to your mystics or other hunters to protect them when battling any ranged combatants. Whenever a ranged attack is attempted against them or nearby allies, the hunter can respond with a ranged attack of their own against that enemy. Archeryīecause most of the time you’re going to keep your hunter at a range, you want to give them the Archery ability. In addition, you can upgrade it so any foe hit by the attack won’t be able to move after the attack. ![]() It’s a good way to create a chokepoint on the battlefield, especially if your hunter cannot hit any enemies from their current position. Using a turn, they can choose to cover a 3×3 grid on the battlefield, and any foe that enters it will receive a ranged attack from the hunter. Your ranged hunter can create a trap for enemies with the Ambush ability. How you make them is up to you, and these are some of the best abilities you can teach your hunter hero. Depending on how you create them, and how their story progresses, they can become a powerful ranged hero, or you can have them become a competent melee fighter, attacking an enemy and entering the shadows after killing a foe. With the statements about warriors and hunters of yours you might be surprised how much you miss out once you try other builds which is are not straightforward and probably odd.īut then once you seen a mystic which deals 20+ damage as melee without weapons, while killing all the small fry on the way from A to B, you might get an idea about that.The hunter class can be quite unique in Wildermyth. Then again: nothing I would consider best, yet a lot fun to play. That with heroism and rock shield is fun to play too. Recently I had the luck to have a mystic transformed into a wolf, which is ridiculous strong too with Frenzy (attack three times action). Let her just walk straight into enemies and deal massive damage in melee and range. I consider awesome with Indignance and Ignite+. My melee mystic you can see in the showcase thread e.g. It is hard to speak about "best X build" since I found a lot of builds shine in different situations. ![]() ![]() Promoting this thread while I am on this: Hunters really good with Archery, Piercing, Crippling, Through Shot nice damage with innate hobble and armor shred.Įxperimenting a lot but not finding Mystic build that compares to either of the above in damage output. Warriors straightforward with Riposte, Broadswipes, Reach = destroy everything. Originally posted by Astral Projection:Any suggestions on the best Mystic builds? ![]()
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